2092: Spores rained from the sky. Streets bloomed with infection. The dead rose in petals and ruin. Bloomers walked where humans once stood.Above the chaos, the H.U.B sealed its doors. The elite watched from orbit while the abandoned clawed out life in the scorched wasteland below. Those survivors became Terrans—children of the Junkland.


ㅤ  2052–2078  ㅤ : The H.U.B Initiative Begins
The H.U.B- Humanities United Biosphere begins as a global initiative in answer to climate anxiety, overpopulation, a world bending under the strain of humanity. This begins as a small space station launched into space-- and it begins to expand outward in large rings built quickly, living spaces, working spaces, biomes.
ㅤ  2085  ㅤ : The H.U.B nears completion
People begin to occupy the H.U.B. The Wealthy, the elite, politicians are slowly rehoused while establishing a global democracy. A lottery brings up middle and lower class families as maintenance and workers. They are housed closest to the center core, windowless spaces with unstable gravity regulation, The scramble to leave Earth to go to the H.U.B is frantic.
ㅤ  2092  ㅤ : The First Contact
The first moment of contact with aliens is one of attack-- On the ground it looked like shapes in the sky, and then glittery spores rained down over key cities across the globe. As people breathed them in-- they became sick, and they changed.
ㅤ  2093–2095  ㅤ : The Bloomfall Expands
Alien spores adapt to the earths biosphere. Human infection runs rampant in major cities. Floral vines fill lungs, pollination occurs within the human body-- mindlessly bending to the will of the invading plant the human body becomes used for spore distribution through human occupation. Cities are gone in weeks. The spores congregate in areas that had dense human population. The world scatters to the margins.
ㅤ  2096  ㅤ : The H.U.B Overcrowding Crisis
The influx of people to the H.U.B causes strain on systems and ecology that cannot be outbuilt. The elite push the workers into the centermost areas in large numbers maintain their neat areas-- while internally the H.U.B cracks under the strain. Conditions are unhygienic and claustrophobic for the workers with greatly rationed food.
ㅤ  2097  ㅤ : The Bloom Takes Earth
Cities fall to spores. They become bioluminescent hot zones. The casualties are astronomical. The H.U.B declares earth a loss. Propaganda claims it is unlivable. The people remaining are the walking dead. The H.U.B begins using Earth as a threat to those that break laws, they begin to send their refuse and trash down to earth. The term Junkland is born.

ㅤ  2098–2103  ㅤ : The Terran Seperation
In high brow circles, Earth is called Terra-- in quite conversation Junkland. The H.U.B begins to see the survivors as something other than them. The H.U.B. Calls people aboard it Humans, those below Terrans-- or Junkers. The Terrans survive any way possible. They are nomadic, they salvage, the keep to small numbers or solo. The terrans begin to learn how the spores work and how to fight back.
ㅤ  2105 ㅤ : The Rise of the Caravans
Terrans begin to form loose groups, roaming caravans. There are burnline caravans, raiders, medics caravans, scientists that remained on Terra trying to learn. Burning spores becomes a way of life for Terra.
ㅤ  2110  ㅤ : The H.U.B birth law is born
In effort to stop the drain of resources and create less trips to Junkland to mine for resources the H.U.B's politicians put forward a law on Birth. Each family is permitted one child. Surprise births are terminated, illegal children and their families are sent to Terra to die, families begin hiding extra children in vent shafts and blindspots.
ㅤ  2120–2185  ㅤ : The Hard Divide
In these years the divide between the H.U.B and JUnkland grows, no one on the H.U.B remembers what it was like to live on Earth. No one Earth remembers a time before the spores and the Bloomers. The H.U.B creates tentative trade dealers with caravans giving them food, clothing and medicine for natural resources they cannot access. The Terrans are constantly attacking H.U.B ships as they come down. The H.U.B becomes more corporate and sterile and removed-- the Junkers more vicious, tenacious and angry. Rebellions come and are smacked down with bombings. The H.U.B studies the bloom and tries to contact Alien life with proof it exists since the Bloom.
ㅤ  2197  ㅤ: Present Day
The Terrans own the scorched Earth, bartering with H.U.B for paltry scraps with their teeth bared and waiting. Bloomers roam in overgrown shadows. The H.U.B is a planetless group of humans, always growing and expanding their reach, but unable to touch the ground.

⸺  Factions   Of   Junkland

  The Ravangers    : Viktor's CaravanA large, marauding caravan led by Viktor. Armed, mobile, and unpredictable, the Ravagers move across Junkland taking what they want and crushing anyone who stands in the way. Their size and firepower make them one of the most feared forces on Terra—dangerous enough that even the H.U.B treats them with caution. The ravagers sheer manpower and force has made them able to take control of many resources.  Nomads    : The Average TerranYour typical person still alive and surviving on Junkland that hasn't joined up with one one of the caravans. They keep on the move or fortify where they can. They are in far more danger from caravans and bloomers than people in the caravans.  The ScorchBorn    : Mara's CaravanA close-knit caravan led by Mara, known across Terra as the Scorchmother. The Scorchborn treat fire as both protection and tradition. They paint themselves in ash before burns, mark safe paths with blackened symbols, and honor the flames that keep the Bloom at bay. Their rituals may look intense to outsiders, but the Scorchborn are steady, fair, and far gentler than most groups on Terra. They take in wanderers, the injured, and those fleeing harsher caravans—though anyone who joins must respect their burn rites and their loyalty to Mara.Disciplined, structured, and fiercely protective, the Scorchborn stand apart as one of the few Terran groups driven by purpose rather than fear.  Bloomers    : The Victims of SporesBloomers are humans overtaken by alien spores. They progress through stages—rooting, blooming, and in rare cases, crowning—each stripping away more of the host’s mind while reshaping the body for spore spread. Bloomers sense heat, breath, and vibration, moving silently until triggered. Most wander alone, but clusters form in humid, overgrown spaces where spores are thick. Terrans burn them on sight; the H.U.B studies them from afar. Their movements are slow and deliberate, broken only by bursts of violence. What unsettles Terrans most is the trace of humanity that sometimes lingers—crying, humming, or repeating a familiar name before the Bloom fully claims them.

⸺  Factions   Of   The   H.U.B.

  The Directorate    : The Politicians and Leaders of the H.U.BThe ruling body of the H.U.B. Led by the High Director and an internal council of sector-appointed administrators, the Directorate controls population laws, rations, research oversight, and all policy involving Terra. It is not elected and does not represent the people—its purpose is stability, efficiency, and resource preservation. Terrans are considered an external variable, not a population. Decisions are made behind closed doors, carried out without question, and justified in the name of survival.  The H.U.B Military    : The Power of the H.U.B.The armed force of the H.U.B and the Directorate’s primary tool of enforcement. They maintain order in the station, patrol the Core levels, and carry out every sanctioned descent to Terra—resource retrieval, exile delivery, and emergency Bloom assessment. Surface missions are dangerous and often fatal, but refusal is not permitted. Soldiers operate under strict hierarchy and surveillance, knowing their loyalty is valued more than their lives. Terrans see their insignia as a warning; the H.U.B sees them as necessary.  The Science & System Division    : Biotech, survival, and engineeringresponsible for both biological research and station-wide engineering. They study the Bloom, monitor human health, enforce genetic and fertility regulations, and oversee every system that keeps the H.U.B habitable—air, water, gravity, structural integrity.Science & Systems operates with clinical detachment, answering only to the Directorate. Their labs and lower maintenance floors overlap, mixing researchers, engineers, medics, and technicians into one tightly controlled body. They are the quiet power beneath the H.U.B’s surface—essential, respected, and feared in equal measure.  The Core Workers    : The OppressedThe descendants of the lower-class families who won early placement lotteries to the H.U.B. Their ancestors came aboard as labor, not citizens, and generations later that status has barely changed. Core Workers live in the inner rings—crowded, windowless decks with thin air, low gravity, and endless maintenance cycles.They repair filtration units, patch gravity spines, clean water loops, and stabilize the failing infrastructure the rest of the H.U.B takes for granted. Scrutiny is constant: population checks, work quotas, random inspections, and the ever-present threat of exile to Terra. They are vital to the station’s survival, but rarely treated like humans outside their own ranks.Higher divisions see them as labor first, people second.  The Ring Residents    : The Average PersonThe general population of the H.U.B—educated, stable, and insulated from the worst realities of station life. They live in the outer rings, with controlled gravity, modest private quarters, regulated schooling, and enough comfort to believe the system works. Most Ring Residents hold skilled jobs: medics, analysts, technicians, instructors, clerks, agricultural techs, and mid-level researchers.They are not elites, but they benefit from the structure the Directorate maintains. Their greatest fear is being demoted to the Core decks or having a family member flagged in a birth scan. Most accept the H.U.B’s propaganda without question: Terra is unlivable, Terrans are dangerous, and stability must come before compassion. They keep the station running in quieter ways, never imagining what life is like below their orbit.

⸺  Bloomers

Bloomers are humans overtaken by alien spores. The infection strips away higher cognition and reroutes the nervous system for one purpose: spore spread. They do not hunt out of anger or hunger—only reflex. Bloomers wander, lurk, and react to heat, breath, vibration, and sudden movement. They move silently until triggered, and their presence raises local spore density.Most travel alone, but clusters form anywhere humidity and spores collect: basements, tunnels, overgrown streets, abandoned buildings. Group movement is not coordinated—just multiple Bloomers responding to the same stimulus. Their behavior often appears like stalking, but it is biological, not intentional.Fire is the only reliable method of destruction. Bad kills create more spores.  How They Sense  
*Heat: Bloomers sense heat and gravitate toward it as a living creature
*CO2/Breath: Short range detection
*Vibration: Can feel movement in the ground and walls
*Light Changes: Sudden illumination triggers activity
Bloomers do not work together, they are not a hivemind-- but what triggers one will likely trigger another and most Bloomers end up in groups since they are primarily in large cities. Can trail a single target for a long period of time  Stage One   : Infiltration
*Flu-like symptoms, nosebleeds, yellow sputum
*Disorientation, fear, hallucinations
*Spores rooting in lungs, sinus cavities, bloodstream
*The host is still fully conscious and terrified.
  Stage Two   : Rooting
*Filaments visible under the skin
*Patches of pale fungal tissue on neck, ribs, spine
*Speech deteriorates; memory fragments
*Slow, confused movements; crying or pleading may occur
*This is the stage Terrans dread most—human enough to recognize, doomed enough to need to kill.
  Stage Three   : Blooming
*Spore vents open across the torso and throat
*Blooms begin to break through the skin
*Eyes cloud or glow faintly
*Movement becomes smooth and eerily silent
*Host loses all recognition of people or place
*This is the most common type seen in Junkland.
  Stage Four   : Crowned
*Large floral or fungal structures erupt from the spine and skull
*Constant low-level sporulation; area becomes a Bloom zone
*Little to no movement unless triggered
*Other Bloomers drift nearby, drawn by high spore output
*A single Crowned Bloomer can render an entire half-mile radius uninhabitable.
  Terran Defenses  
*Fire- This is the primary method of survival
*Masks and face covers- If you see spores you cover your mouth and nose
*Don't let the Bloomers touch you- They are vicious up close and can feed spores directly into the blood stream with direct contact to Bloomer created wounds.
  Bloomer Locations  
Bloomers remain in the cities where the spores first struck. Humidity, shade, and dense structures keep the Bloom alive, and most infected hosts never travel far from these zones. They drift through towers, tunnels, and overgrown streets, rarely venturing into open land where sun, wind, and dry air weaken spore activity. Rural areas are safer—not free of Bloomers, but free of their constant presence.

characters  
ㅤ  Evie Vaughn  ㅤFormer Huburl
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